Demos
Exported games, exactly as the IDE's Export makes them. Version 0.1.0-alpha. On a phone or tablet, the touch controls appear around the game.
- CastleLower the drawbridge, collect the gems and get into the castle. Shows maps, a moving map, vox characters with a walk cycle, pal() recolors, outlines, sound, music, a title card and a saved best time.
- StarterA starter kit to make your own game from: 16 named tiles, 9 vox models, 8 sound effects and a song, plus a small platformer built in code with map_box. Pick it, then replace or change the code.
- Block PopClick or tap a group of same-colored blocks to pop it. Shows mouse_ray() and mray() for clicking blocks, and mget/mset to change a map while playing.
- Tilt MazeTilt the maze to roll a marble to the flag. Shows collision on a rotated map: mgetw() pushes the marble out of a maze that tilts under it.
- ScramblerA carnival ride built from maps that spin on their pivots; one arm map and one car map are each drawn several times a frame. Hop in a car for the ride view.
- First PersonFind the key in a dungeon maze and escape. Shows a first-person camera with mouse capture (or a finger drag), sphere collision, mray() to see what you face, and gates that are maps of their own.
- BuilderBuild on a plot block by block: place on the face you point at, dig, pick from a hotbar. Shows mray() with its face direction, a clickable 2D hotbar, and save()/load() keeping your build.
- Bumper ArenaBump the other cars off a crumbling platform, with up to 4 players on gamepads and the computer filling empty seats. Shows input for players 0-3, pal() and outline() per player, and mset() changing the arena.
- Third PersonHop across floating islands for 5 stars, riding a sliding platform, a turning bridge and an elevator. Shows an orbit camera kept out of walls with mray(), and riding moving maps with wtom() and mtow().
- Split Screen RacingTwo cars, three laps, two halves of the screen. Shows clip() for split screen with a camera per view, a small minimap view drawn on top, and two players (the computer drives the blue car until a second gamepad joins).
- VillageOpen the houses, collect every coin and reach the flag, over two levels. Shows scenes: scene_load() builds each level made in the Scene tab, one house map placed many times (each copy's door opens on its own), s.named to find the cage, and vox markers for the start, coins and flag.