The left button uses the tile, the right button erases (every tool), [ ] change layer.Drag to paint; pick tile 0 to erase. Seen from above: +x right, +z down.
Drag to orbit, wheel to zoom. Red cross = origin.
Tile 1
Right-click picks a color.
Color 7
Drag to orbit.
Vox 0
Left-drag paints, right-drag erases, [ ] change layer.Drag to paint; use Erase to remove voxels. Seen from above: +x right, +z (the model's front) down.
Drag to orbit. Click a voxel face to add, right-click to remove.Tap a voxel face to add (or remove, with Erase). Red cross = pivot.
Click to select, drag a selected thing to move it. Drag empty space to orbit, right-drag or Shift-drag to pan, wheel to zoom. Arrows move, PgUp PgDn up and down, R turns, Del deletes.Tap to select, drag a thing to move it, drag empty space to orbit.
Sfx 0
Wave
Volume
Effect
Pitch
Volume
Wave and effect
Draw in the pitch graph to set notes with the brush; right-drag silences notes. Drag in the volume graph, or the wave and effect rows, to change just those.Draw in the pitch graph to set notes with the brush. Volume 0 silences a note. Play it in code with
sfx(n).
Pattern 0
Each pattern plays up to 4 sounds at once and lasts as long as its longest non-looping sound. Looping sounds repeat to fill it. Patterns play in order until a stop, a loop back, or an empty pattern. Play it in code with
music(n).Press Run or Ctrl+Enter
Arrows / WASD move · Z O · X X · Enter pause · click the game to focus it